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 PROFESSIONAL EXPERIENCE 

BLUR STUDIO

Previs Artist | Oct 2025 - Present​​ | Los Angeles, California, United States · On-site

​​​Prepared master scenes with cameras for real-time visualization and virtual camera sessions; work included mocap cleanup and stitching, prop animation, implementing Niagara-based FX, adjusting and adding lights, and collaborating with the team using Perforce—all within Unreal Engine 5.

  • Warner Bros. Pictures – Undisclosed Feature Film (TBA) | Previsualization

THE THIRD FLOOR

Visualization Artist | May 2021 - Oct 2022 & Jun 2025 - Sep 2025​​ · 1 yrs 8 mos | Los Angeles, California, United States · Remote

​​​​Created cinematic shots and sequences for real-time visualization and virtual production across multiple films, series, and TVCs, primarily on Star Wars shows, including camera work, mocap cleanup and stitching, prop, character, creature, and vehicle animation, FX simulation (Maya nDynamics: nCloth), lighting, and editing, using The Third Floor’s Maya–Unreal Engine hybrid pipeline.

Film & Episodic Projects:​

TVC Project:

  • The Mill – Energizer Bunny Commercials (2023) | Previsualization

​LIGHTSTORM ENTERTAINMENT (via THE THIRD FLOOR)

Sequence Artist | Oct 2022 - Jun 2025​​ · 2 yrs 9 mos | Manhattan Beach, California, United States · Hybrid

​​​​​​​​​Built and delivered real-time virtual CG scenes for virtual production stages, including final camera work, scene assembly, stitched performance capture, prop, creature, and vehicle animation, lighting, and FX simulation (Maya nDynamics: nCloth, nHair, nParticles), as part of the Academy Award-winning team at Lightstorm Entertainment, using MotionBuilder based on Wētā FX’s pipeline.

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DAY FOR NITE

Previs Artist | Feb 2021 - May 2021​​ · 4 mos | Los Angeles, California, United States · Remote​​​​​

Designed previs shots including camera layout, character and vehicle animation, and 2D FX cards to visualize effects. Collaborated with the tech-vis team to test a scaled-down set and confirm camera framing for previs following budget-driven size reductions.

  • Warner Bros. Pictures  The Flash (2023) | Previsualization

TECHNICOLOR

Previs Artist | Aug 2020 - Jan 2021​​ · 6 mos | Culver City, California, United States · Remote

​​​​​Collaborated with the team to create animation-heavy previs, build the master scene, set up cameras, and animate biped and quadruped characters in both realistic and cartoony styles. Used 2D FX cards to represent effects and assisted with creating props and vehicle assets as part of an Emmy Award-winning team.

 FREELANCE EXPERIENCE 

AKAM STUDIO

Previs Artist | Jun 2025 – Aug 2025 · 3 mos | Los Angeles, California, United States · Remote​​​​​

Provided previsualization for an undisclosed live-action short film, creating three complex car crash sequences involving environment asset creation, camera work, character and vehicle animation, and 2D FX cards.

BE GOOD, BE GIVING, BE GRATEFUL & PIXVALUE

Animator | Sep 2021 – Sep 2022 · 1 yrs | Los Angeles, California, United States · Remote

Animated one sequence (~4 minutes) for an undisclosed short animated film, handling camera work based on storyboards and animating various biped animal characters as well as non-leg characters such as snails.

Pineapple Studio Ltd

Animator| May 2020 – Jul 2020 · 3 mos | London, United Kingdom · Remote

Created gameplay animations the mobile game Kingdom Jump, including idle, spawn, and attack cycles, and optimized animations for mobile performance and player experience.

PINEAPPLE STUDIO

Animator | May 2020 – Jul 2020 · 3 mos | London, United Kingdom · Remote

Created gameplay animations the mobile game Kingdom Jump, including idle, spawn, and attack cycles, and optimized animations for mobile performance and player experience.

Pineapple Studio Ltd

Animator| May 2020 – Jul 2020 · 3 mos | London, United Kingdom · Remote

Created gameplay animations the mobile game Kingdom Jump, including idle, spawn, and attack cycles, and optimized animations for mobile performance and player experience.

 SKILLS & TOOLS 

Camera Layout · Character, Creature & Vehicle Animation · Motion/Performance Capture Cleanup & Stitching · FX Simulation (Maya nDynamics) · Asset Creation · Scene Assembly · Lighting · Editing · Virtual Production · Real-Time Visualization · Autodesk Maya · MotionBuilder · Unreal Engine 5 · Arnold · Perforce P4 · Adobe After Effects · Photoshop

 EDUCATION 

SAVANNAH COLLEGE OF ART AND DESIGN (SCAD)

Bachelor of Fine Arts - BFA, Animation | Savannah, Georgia, United States, Sep 2017 - Jun 2020

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  • Graduated with Honors, Magna Cum Laude.

  • Lead Animator for SCAD Animation Capstone Film, Stabby (2020)​​

STUDIO ARTS

Employment Training Panel (ETP) Program | Los Angeles, California, United States, Aug 2024 - Present

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  • Completed Previs in Unreal - Spring 2025

  • Completed Unreal Connectors - Summer 2024

iANIMATE.NET

Online Animation Workshop, Feature AnimationJun 2018 - Present

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  • Completed Feature Animation Workshop 4: Facial Acting & Lip Sync.

  • Completed Feature Animation Workshop 2: Body Mechanics.

  • Featured on the Student Spotlight page.

 LICENSES & CERTIFICATIONS 

Course Completion Certificate - Unreal Connectors

Studio Arts, Ltd. | Issued Oct 2024

​​Completed the Unreal Engine Skills Mastery Program through Studio Arts Ltd., an Epic Games–authorized training provider.

 VOLUNTEERING & COMMUNITY INVOLVEMENT 

Resume & Reel Reviewer - 2025 SIGGRAPH Summer Program

ACM SIGGRAPH | Jun 2025

Reviewed and provided feedback on resumes and reels for two students interested in previs and layout, and answered their questions.​​​​​​

Alumni Speaker - SCAD Accepted Student Reception, Seoul 2024

Savannah College of Art and Design (SCAD) | Apr 2024

​​Sent a welcoming video offering insights and advice for incoming students, by invitation from SCAD Admissions. Also presented by Ani Bugs, a leading animation education company in South Korea.

 HONORS & AWARDS 

Click to Download Resume

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