EXPERIENCE
Sequence Artist
Oct 2022 - Present
Manhattan Beach, California, United States · Hybrid
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Sequence Building for 20th Century Studios' Avatar: The Way of Water (2022) and Undisclosed Feature Film. (2025)​
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Assigned to Lightstorm Entertainment, Inc.
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Build CG scenes for virtual production stage.
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Integrate elements from various departments, including animation, motion edit, environment, lighting, and others,
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Provide animation support and create FX simulation.
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​​Previs/Postvis Artist
May 2021 - Oct 2022 · 1 yr 6 mos
Los Angeles, California, United States · Remote
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Post-visualization Animation for Legendary Entertainment's Monarch: Legacy of Monsters - Season 1. (2023-2024)
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​Pre-visualization for Marvel Studios' Loki - Season 2 (2023) and The Mill's Energizer Bunny Commercials. (2023)
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Unreal Pre-visualization for Lucasfilm's The Mandalorian - Season 3 (2023) and Undisclosed Disney Plus Series. (2024)
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Built and edited previs sequences.
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Responsible for creating cameras, mocap clean-up and stitch, animation, FX simulation and lighting.​
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Previs/Techvis Artist
Feb 2021 - May 2021 · 4 mos
Los Angeles, California, United States · Remote
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​Pre-visualization/Tech-visualization for Warner Bros. Pictures' The Flash. (2023)​
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Created cinematic shots involving camera layout, animation, 2D card-based FX, and lighting.
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Tested CG camera setups for reference in real-world set scale changes.
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MPC LA - Technicolor Pre-Production Studios
Previs Artist
Aug 2020 - Jan 2021 · 6 mos
Culver City, California, United States · Remote
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Pre-visualization for Walt Disney Pictures' Chip 'n Dale: Rescue Rangers. (2022)​
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Responsible for creating shots, including asset build, camera layout, animation, 2D card-based FX, and lighting.
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Explored and applied various styles in animation for cartoon characters.
VFX Intern
Jun 2020 - Aug 2020 · 3 mos
Minneapolis, Minnesota, United States · On-site
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Pre-visualization/Final Animation for television commercials for clients including Microsoft, Hess, and Spinmaster.
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Focused on 3D animation, working on cameras, animation, and rigging.
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Pineapple Studios, Ltd.
Gameplay Animator
May 2020 - Jul 2020 · 3 mos
London, United Kingdom · Remote
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Gameplay Animation for Kingdom Jump (Unreleased), the debut mobile game project of a startup company.
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Developed cycle animations for various characters.
EDUCATION
Savannah College of Art and Design (SCAD)
Bachelor of Fine Arts - BFA, Animation
Sep 2017 - Jun 2020
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​Graduated with Honors, Magna Cum Laude.
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Lead Animator for SCAD Animation Capstone Film, Stabby. (2020)
Online Animation Workshop, Feature Animation
Jun 2018 - Present
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Feature Animation Workshop 4: Facial Acting & Lip Sync
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Feature Animation Workshop 2: Body Mechanics
SOFTWARE
Autodesk Maya · Autodesk Motion Builder · Autodesk 3ds Max · Adobe After Effects · Adobe Photoshop · Adobe Illustrator
SKILLS
Virtual Production · Visualization · Camera Layout · Modeling · 3D Animation · FX Simulation · Lighting · Editing
LICENSES & CERTIFICATIONS
HONORS & AWARDS
2021 Atlanta Shortsfest
Official Selection: Stabby (2020)
Jan 2021​​​
2021 Flicker's Rhode Island International Film Festival
Semi-Finalist: Stabby (2020)
Jan 2021​​​
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The Rookies Awards 2020
Draft Selection: 3D Character Animation Demo Reel 2020
Issued by Alwyn Hunt & Andrew McDonald (Co-Founders of The Rookies) · Jul 2020​​​
2020 Bangkok Thai International Film Festival
Jury Special: Stabby (2020)
Jul 2020​​​
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