
PROFESSIONAL EXPERIENCE
Previs Artist | Oct 2025 - Feb 2026 | Los Angeles, California, United States · On-site
Built master scenes for real-time visualization and virtual camera sessions in Unreal Engine 5, including camera layout, mocap cleanup and stitching, character, vehicle, and prop animation, cleaned up the virtual camera, adjusting Niagara FX and lighting as needed, and collaborating via Perforce; some complex character animation completed in Maya.
-
Warner Bros. Pictures – Undisclosed Feature Film (TBA) | Previsualization
Visualization Artist | May 2021 - Sep 2025 · 4 yrs 5 mos | Los Angeles, California, United States · Remote
Created cinematic shots and sequences for real-time visualization and virtual production across multiple films, series, and TVCs, primarily on Star Wars shows, as part of the Emmy-winning team for Skeleton Crew, including camera work, mocap cleanup and stitching, prop, character, creature, and vehicle animation, FX simulation (Maya nDynamics: nCloth), lighting, and editing, using The Third Floor’s Maya–Unreal Engine hybrid pipeline.
Film & Episodic Projects:
-
Lucasfilm – Star Wars: Skeleton Crew (2024-25) | Previsualization
-
Lucasfilm – The Mandalorian, Season 3 (2023) | Previsualization
-
Marvel Studios – Undisclosed Feature Film (2026) | Previsualization
-
Marvel Studios – Loki, Season 2 (2023) | Gami Visualization
-
Legendary – Monarch: Legacy of Monsters (2023-24) | Postvisualization
-
Legendary – Undisclosed Feature Film (TBA) | Previsualization
-
Sony Pictures – Undisclosed Feature Film (TBA) | Pitch Visualization
TVC Project:
-
The Mill – Energizer Bunny Commercials (2023) | Previsualization
Sequence Artist | Oct 2022 - Jun 2025 · 2 yrs 9 mos | Manhattan Beach, California, United States · Hybrid
Contributed to the Academy Award-winning team at Lightstorm Entertainment (via The Third Floor), building and delivering real-time virtual CG scenes for virtual production stages, including 3D virtual camera layout and framing, scene assembly, performance capture stitching, prop, creature, and vehicle animation, lighting, and FX simulation (Maya nDynamics: nCloth, nHair, nParticles) using MotionBuilder and Wētā FX’s pipeline.
-
Lightstorm Entertainment – Avatar: Fire and Ash (2025) | Sequence Building (Virtual Production)
-
Lightstorm Entertainment – Avatar: The Way of Water (2022) | Sequence Building (Virtual Production)
Previs Artist | Feb 2021 - May 2021 · 4 mos | Los Angeles, California, United States · Remote
Designed previs shots including camera layout, character and vehicle animation, and 2D FX cards to visualize effects. Collaborated with the tech-vis team to test a scaled-down set and confirm camera framing for previs following budget-driven size reductions.
-
Warner Bros. Pictures – The Flash (2023) | Previsualization
Previs Artist | Aug 2020 - Jan 2021 · 6 mos | Culver City, California, United States · Remote
Collaborated with the team to create animation-heavy previs, build the master scene, set up cameras, and animate biped and quadruped characters in both realistic and cartoony styles. Used 2D FX cards to represent effects and assisted with creating props and vehicle assets as part of an Emmy Award-winning team.
-
Walt Disney Pictures – Chip 'n Dale: Rescue Rangers (2022) | Previsualization
FREELANCE EXPERIENCE
AKAM STUDIO
Previs Artist | Jun 2025 – Aug 2025 · 3 mos | Los Angeles, California, United States · Remote
Provided previsualization for an undisclosed live-action short film, creating three complex car crash sequences involving environment asset creation, camera work, character and vehicle animation, and 2D FX cards.
BE GOOD, BE GIVING, BE GRATEFUL & PIXVALUE
Animator | Sep 2021 – Sep 2022 · 1 yrs | Los Angeles, California, United States · Remote
Animated one sequence (~4 minutes) for an undisclosed short animated film, handling camera work based on storyboards and animating various biped animal characters as well as non-leg characters such as snails.
PINEAPPLE STUDIO
Animator | May 2020 – Jul 2020 · 3 mos | London, United Kingdom · Remote
Created gameplay animations the mobile game Kingdom Jump, including idle, spawn, and attack cycles, and optimized animations for mobile performance and player experience.
SKILLS & TOOLS
Camera Layout · Character, Creature & Vehicle Animation · Motion/Performance Capture Cleanup & Stitching · FX Simulation (Maya nDynamics) · Asset Creation · Scene Assembly · Lighting · Editing · Virtual Production · Real-Time Visualization · Autodesk Maya · MotionBuilder · Unreal Engine 5 · Arnold · Perforce P4 · Adobe After Effects · Photoshop
EDUCATION
SAVANNAH COLLEGE OF ART AND DESIGN (SCAD)
Bachelor of Fine Arts - BFA, Animation | Savannah, Georgia, United States, Sep 2017 - Jun 2020
-
Graduated with Honors, Magna Cum Laude.
-
Lead Animator for SCAD Animation Capstone Film, Stabby (2020)
Employment Training Panel (ETP) Program | Los Angeles, California, United States, Aug 2024 - Present
-
Completed Previs in Unreal - Spring 2025
-
Completed Unreal Connectors - Summer 2024
Online Animation Workshop, Feature Animation | Jun 2018 - Present
-
Completed Feature Animation Workshop 4: Facial Acting & Lip Sync.
-
Completed Feature Animation Workshop 2: Body Mechanics.
-
Featured on the Student Spotlight page.
LICENSES & CERTIFICATIONS
Course Completion Certificate - Unreal Connectors
Studio Arts, Ltd. | Issued Oct 2024
Completed the Unreal Engine Skills Mastery Program through Studio Arts Ltd., an Epic Games–authorized training provider.
VOLUNTEERING & COMMUNITY INVOLVEMENT
Resume & Reel Reviewer - 2025 SIGGRAPH Summer Program
ACM SIGGRAPH | Jun 2025
Reviewed and provided feedback on resumes and reels for two students interested in previs and layout, and answered their questions.
Alumni Speaker - SCAD Accepted Student Reception, Seoul 2024
Savannah College of Art and Design (SCAD) | Apr 2024
Sent a welcoming video offering insights and advice for incoming students, by invitation from SCAD Admissions. Also presented by Ani Bugs, a leading animation education company in South Korea.
HONORS & AWARDS
-
Stabby (2020) — 100K Views Milestone, TheCGBros, 2022
-
Stabby (2020) — Official Selection, Atlanta Shortsfest, 2021
-
Stabby (2020) — Semi-Finalist, Flicker's Rhode Island International Film Festival, 2021
-
Stabby (2020) — Jury Special, Bangkok Thai International Film Festival, 2020
-
Character Animation Reel 2020 — Rookie of the Year & Draft Selection | 3D Animation, The Rookie Awards, 2020