PROFESSIONAL EXPERIENCE
Previs/Postvis Animator | May 2021 - Sep 2025 · 4 yrs 5 mos | Los Angeles, California, United States · Remote
Created cinematic shots and sequences for real-time visualization and virtual production across multiple films, series, and TVCs, primarily on Star Wars shows, including camera work, motion capture, prop, character, creature, and vehicle animation, FX simulation, lighting, and editing, using an Unreal Engine-based pipeline.
Film & Episodic Projects:
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Lucasfilm – Star Wars: Skeleton Crew (2024-25) | Previs Artist
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Lucasfilm – The Mandalorian, Season 3 (2023) | Previs Artist
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Marvel Studios – Undisclosed Feature Film (2026) | Previs Artist
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Marvel Studios – Loki, Season 2 (2023) | Previs Artist (Gamivis)
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Legendary – Monarch: Legacy of Monsters (2023-24) | Postvis Animator
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Legendary – Undisclosed Feature Film (TBA) | Previs Artist
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Sony Pictures – Undisclosed Feature Film (TBA) | Previs Artist (Pitchvis)
TVC Project:
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The Mill – Energizer Bunny Commercials (2023) | Previs Artist
Lightstorm Entertainment × The Third Floor, Inc.
Sequence Artist | Oct 2022 - Jun 2025 · 2 yrs 9 mos | Manhattan Beach, California, United States · Hybrid
Built and delivered real-time virtual CG scenes for virtual production stages, including final camera work, scene assembly, performance capture, prop, creature, and vehicle animation, lighting, and FX simulation, as part of the Academy Award-winning team at Lightstorm Entertainment, using MotionBuilder based on Wētā FX’s pipeline.
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Lightstorm Entertainment – Avatar: Fire and Ash (2025) | Sequence Artist (Virtual Production)
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Lightstorm Entertainment – Avatar: The Way of Water (2022) | Sequence Artist (Virtual Production)
Akam Studio
Freelance Previs Artist | Jun 2025 - Aug 2025 · 3 mos | Los Angeles, California, United States · Remote
Provided previsualization for an undisclosed live-action short film, creating three complex car crash sequences with environment asset creation, camera work, character and vehicle animation, and 2D FX cards.
Previs Artist | Feb 2021 - May 2021 · 4 mos | Los Angeles, California, United States · Remote
Created previs shots involving camera layout, animation, and 2D FX cards to represent effects, and performed tech-vis by testing scaled-down set models to confirm camera framing after budget-driven size reductions.
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Warner Bros. Pictures – The Flash (2023) | Previs Artist
MPC LA, Technicolor Pre-Production Studios
Previs Artist | Aug 2020 - Jan 2021 · 6 mos | Culver City, California, United States · Remote
Animated biped and quadruped characters in both realistic and cartoony styles, as well as cameras, as part of an Emmy Award-winning team at MPC.
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Walt Disney Pictures – Chip 'n Dale: Rescue Rangers (2022) | Previs Artist
3D Animation Intern | Jun 2020 - Aug 2020 · 3 mos | Minneapolis, Minnesota, United States · On-site
Responsible for layout and 2D/3D animation for both previs and final shots, using 3ds Max-based pipeline, on various TVC projects.
Projects:
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Spin Master – Rubik's Perplexus Hybrid 2x2 Commercial (2020) | 3D Animator
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Hess – Toy Truck Christmas Commercial (2020) | 3D Animator
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Microsoft – Surface Duo Commercial (2020) | 3D Animator
Pineapple Studios, Ltd.
Freelance 3D Animator | May 2020 - Jul 2020 · 3 mos | London, United Kingdom · Remote
Created gameplay animations for Kingdom Jump (Unreleased), the debut mobile game project of Pineapple Studios, including character animation cycles such as idle, spawn, and attack, optimized for mobile performance and player experience.
EDUCATION
Savannah College of Art and Design (SCAD)
Bachelor of Fine Arts - BFA, Animation | Savannah, Georgia, United States, Sep 2017 - Jun 2020
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Graduated with Honors, Magna Cum Laude.
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Lead Animator for SCAD Animation Capstone Film, Stabby (2020)
Employment Training Panel (ETP) Program | Los Angeles, California, United States, Aug 2024 - Present
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Completed Previs in Unreal - Spring 2025
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Completed Unreal Connectors - Summer 2024
Online Animation Workshop, Feature Animation, Jun 2018 - Present
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Completed Feature Animation Workshop 4: Facial Acting & Lip Sync.
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Completed Feature Animation Workshop 2: Body Mechanics.
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Featured on the Student Spotlight page.
LICENSES & CERTIFICATIONS
Course Completion Certificate - Unreal Connectors
Studio Arts, Ltd. Issued Oct 2024
Completed the Unreal Engine Skills Mastery Program through Studio Arts Ltd., an Epic Games–authorized training provider.
VOLUNTEERING
Resume & Reel Reviewer - 2025 SIGGRAPH Summer Program
ACM SIGGRAPH | Jun 2025
Reviewed and provided feedback on resumes and reels for two students interested in previs and layout, and answered their questions.
Alumni Speaker - SCAD Accepted Student Reception, Seoul 2024
Savannah College of Art and Design (SCAD) | Apr 2024
Sent a welcoming video offering insights and advice for incoming students, by invitation from SCAD Admissions. Also presented by Ani Bugs, a leading animation education company in South Korea.
SKILLS
Previsualization · Camera Layout · Mocap & Animation · Modeling · FX Simulation · Scene Assembly · Lighting · Editing
SOFTWARE
Autodesk Maya · MotionBuilder · Unreal Engine 5 · Adobe After Effects · Media Encoder · Photoshop · Illustrator
HONORS & AWARDS
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Stabby (2020) — 100K Views Milestone, TheCGBros, 2022
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Stabby (2020) — Official Selection, Atlanta Shortsfest, 2021
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Stabby (2020) — Semi-Finalist, Flicker's Rhode Island International Film Festival, 2021
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Stabby (2020) — Jury Special, Bangkok Thai International Film Festival, 2020
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Character Animation Reel 2020 — Rookie of the Year & Draft Selection | 3D Animation, The Rookie Awards, 2020
