EXPERIENCE
Sequence Artist | Virtual Production | Lightstorm Entertainment, Inc. | Manhattan Beach, CA · Hybrid
Nov 2023 - Present (Previous: Oct 2022 - May 2023 · 8 Months)
Sequence: 20th Century Studios' Avatar: The Way of Water (2022) and Undisclosed Feature Film (2025)
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Build CG scenes for virtual film stages, integrating elements from different departments throughout the entire process from previs to turnover.
Previs/Postvis Artist | Visualization | TTF HQ | Los Angeles, CA · Remote
Aug 2022 - Oct 2022 · 3 Months
Pre-visualization: Marvel Studios' Loki S2 (2023) and The Mill's Energizer Bunny Commercials (2023)
Unreal Pre-visualization: TTF Internal Project
Post-visualization: Legendary Entertainment's Monarch: Legacy of Monsters (2023-2024)
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Assisted animation on multiple projects.
Previs Artist | Visualization | MBS Media Campus | Manhattan Beach, CA · Remote
May 2021 - Aug 2022 · 1 Year 4 Months
Unreal Pre-visualization: Lucasfilm's The Mandalorian S3 (2023) and Undisclosed Disney Plus Series (2024)
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Integrated and created mocap, animation, FX, and camera setups for CG scenes utilizing the ILM volume stage, and edited sequences for the previs cut.
Previs Artist | Visualization | Los Angeles, California, United States · Remote
Feb 2021 - May 2021 · 4 Months
Pre-visualization: Warner Bros. The Flash (2023)
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Created cinematic shots involving animation, FX, and camera layout. Experienced collaboration with the tech-vis team.
Previs Artist | Visualization | MPC LA - Technicolor Pre-production Studios | Culver City, California, United States · Remote
Aug 2020 - Jan 2021 · 6 Months
Pre-visualization: Walt Disney Pictures' Chip 'n Dale: Rescue Rangers (2022)
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Explored and developed various animation styles for previs, while also contributing to camera layout and asset build.
3D Animation Intern | Minneapolis, Minnesota, United States · On-site
Jun 2020 - Aug 2020 · 3 Months
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Experienced as a 3D animator in TV commercial production, involved from previs to finals.
PINEAPPLE STUDIOS
3D Animator | London, United Kingdom · Remote
May 2020 - Jul 2020 · 3 Months
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Contributed to gameplay animation for Kingdom Jump, the debut mobile game project of a startup company.
EDUCATION
SAVANNAH COLLEGE OF ART AND DESIGN (SCAD)
Bachelor of Fine Arts - BFA, Animation
Sep 2017 - Jun 2020
Graduated with Honors, Magna Cum Laude
Animation Lead | Stabby Production
Sep 2019 - Jun 2020 · 10 Months
SCAD Animation Capstone Film Stabby (2020)
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Managed a team of five artists from preproduction to production, supervising storyboard, layout, and animation.
Jun 2018 - Present
Feature Animation Workshop 4: Facial Acting & Lip Sync
Feature Animation Workshop 2: Body Mechanics
SOFTWARE
Linux · Autodesk Maya · Autodesk Motion Builder · Autodesk 3ds Max · tyFlow · Adobe After Effects · Adobe Photoshop, Adobe Illustrator