EXPERIENCE
Los Angeles, California, United States · Hybrid
Veteran Project Artist (VPA) | Jan 2025 - Present
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Assigned as Key Employee on an undisclosed client project, responsible for critical production tasks.
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Visualization Artist | May 2021 - Present
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Create cinematic sequences for visualization to turnover.
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Work included camera work, motion capture (mocap) and hand-key animations, FX simulation, lighting, scene assembly and editing.​
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Projects:​
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20th Century Studios' Undisclosed Feature Film (2025) | Sequence
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20th Century Studios' Avatar: The Way of Water (2022) | Sequence
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Legendary Entertainment's Monarch: Legacy of Monsters - S1 (2023-2024) | Post-vis Animation
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​Marvel Studios' Loki - S2 (2023) | Pre-visualization
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The Mill's Energizer Bunny Commercials (2023) | Pre-visualization
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Lucasfilm's Star Wars: Skeleton Crew (2024-2025) | Unreal Pre-visualization
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Lucasfilm's The Mandalorian - S3 (2023) | Unreal Pre-visualization​
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​​Previs Artist
Day for Nite | Los Angeles, California, United States · Remote, Feb 2021 - May 2021 · 4 mos
MPC/Technicolor | Culver City, California, United States · Remote, Aug 2020 - Jan 2021 · 6 mos
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Produced cinematic shots for pre-visualization.
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Responsible for layout, hand-key animation, and assisted with modeling and tech-visualization.
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Contributed as part of an Emmy Award-winning team at MPC.
Projects:​
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Warner Bros. Pictures' The Flash (2023) | Pre-visualization
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Walt Disney Pictures' Chip 'n Dale: Rescue Rangers (2022) | Pre-visualization
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VFX Animation Intern
MAKE | Minneapolis, Minnesota, United States · On-site, Jun 2020 - Aug 2020 · 3 mos
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Contributed to television commercials for clients including Microsoft, Hess, and Spinmaster.
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Responsible for camera layout, and hand-key animation.
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Projects:
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Hess Toy Truck: The 2020 Ambulance and Rescue is here! (2020) | 3D Animator
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The Rubik's Perplexus Hybrid 2x2! (2020) | 3D Animator
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Microsoft Surface Duo (2020) | 3D Animator
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Gameplay Animator
Pineapple Studios, Ltd. | London, United Kingdom · Remote, May 2020 - Jul 2020 · 3 mos
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Created gameplay animations for Kingdom Jump (Unreleased), the debut mobile game project of a startup company.
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Developed animation cycle for various characters, including idle, spawn, and attack animations.
EDUCATION
​Savannah College of Art and Design (SCAD)
Bachelor of Fine Arts - BFA, Animation | Savannah, Georgia, United States, Sep 2017 - Jun 2020
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​Graduated with Honors, Magna Cum Laude.
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Lead Animator for SCAD Animation Capstone Film, Stabby (2020)
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Online Animation Workshop, Feature Animation, Jun 2018 - Present
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Completed Feature Animation Workshop 4: Facial Acting & Lip Sync.
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Completed Feature Animation Workshop 2: Body Mechanics.
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Featured on the Student Spotlight page.
Unreal Connectors Program | Los Angeles, California, United States, Aug 2024 - Oct 2024
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Completed Unreal Connectors - Summer 2024 program through the Employment Training Panel (ETP).
SOFTWARE
Autodesk Maya · MotionBuilder · 3ds Max · Unreal Engine 5 · Adobe After Effects · Photoshop · Illustrator
SKILLS
Virtual Production · Pre-visualization · Camera Layout · Modeling · Mocap & Hand-key Animation · FX Simulation · Lighting · Scene Assembly · Editing
LICENSES & CERTIFICATIONS
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Studio Arts, Ltd: Course Completion Certificate - Unreal Connectors, Oct 2024​
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TheCGBros: 100K Video Attainment Certification: Stabby (2020), Dec 2021​​​
HONORS & AWARDS
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Official Selection: Stabby (2020), Atlanta Shortsfest, Jan 2021
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Jury Special: Stabby (2020), Bangkok Thai International Film Festival, Jul 2020​​​​​​
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Rookie of the Year & Draft Selection | 3D Animation: 3D Character Animation Demo Reel 2020, The Rookie Awards 2020, Jul 2020